Evidence For Game-Based Learning
Skeptical? Or do you work for someone who is skeptical about game-based learning? No problem!
Below are some helpful links that make the case for how and why game-based learning works in multiple educational contexts.
Active Learning Promotes Student Success and Reduces Equity Gaps
The University of Georgia recently released a literature review of why active learning works as well as it does. Game-based learning is first and foremost an active learning pedagogy.
Foundations of Game-Based Learning
A peer-reviewed article reviews design elements of games that facilitate learning by fostering learners’ cognitive, behavioral, affective, and sociocultural engagement with the subject matter.
Game-Based Learning and 21st Century Skills
A scholarly literature review discusses how game based-learning incorporates multiple known theories of learning into a powerful construct that directly supports current and future skill development.
We The Gamers: How Games Teach Ethics and Civics
A full-length scholarly text that offers research and best practices surrounding games in education, civics, ethics, diversity, and inclusion.
Why Play is An Essential Element of Employee Retention
A white paper from Barometer XP (one of our partners) that shows how games can improve team connections, success, and morale to retain top performers.
Educational Games: Crash Course Games #15
A quick run-down on why educational games of all kinds work, courtesy of the Crash Course webcast series.
How Does RTTP Help Your Students Learn?
Higher Ed faculty talk about how the Reacting to the Past (RTTP) classroom role-playing pedagogy engages their students and helps them make deeper connections.
Ted Talk: World Peace Game
Educator John Hunter explains how his World Peace Game engages students, and why the complex lessons it teaches – spontaneous and always surprising – go further than classroom lectures can.